I’m Being So Sincere Right Now: Gaming as Hyperreality

Sisters of Janus: Therese and Jeanette Voerman from Vampire the Masquerade: Bloodlines. Both blonde haired, pallid women, one wearing a dark grey business suit and black rimmed glasses, the other wearing a stylised schoolgirl's outfit, bra and thong visible, and a blood red choker. She also wears deep makeup.

When I play certain video games I get the strange feeling of wandering through the weird and lurid landscape of a Dali painting; beholding the familiar, albeit distorted in the strangest of ways.

One might expect this. After all, video games are not supposed to be realistic by default. They operate on their own internal logic, their worlds hewn out of something called ‘game design needs’ rather than say billions of years of geology and thousands of years of culture and history, for instance. But I came to realise it was something beyond that point which I could comfortably suspend my disbelief and immerse. What jarred me out of, almost consistently, was the fact that many games have had the pretension of being representations of the real.

A artificially warped landscape is a good and interesting thing so long as one does not purport that it is, in fact, akin to a photograph.

Rated M for Misconception

Whenever one hears the word “gritty” or “grimdark” appended to other adjectives used to describe a video game, you’ve likely stumbled on a game that does what I’m going to discuss in this article: promote a rather cliched perspective as ‘real’. Various other euphemisms for this include ‘adult’, ‘mature’, and the like. Let’s take Kieron Gillen’s review of Vampire the Masquerade: Bloodlines for Eurogamer and allow it to speak for itself:

“Bloodlines has the best script I’ve seen in a videogame since… well, since ever. In recent times, Planescape is probably hits the same peaks that Bloodlines does, and has the advantage of mass of words, but in terms of writing a modern, adult videogame, no-one’s come near. No-one’s even tried.

It makes cultural references with the casualness of someone who actually knows what they’re talking about – there’s a particularly memorable off-hand gag about fetish slang which dazzled me with the skill, audacity and comfort it showed. Where most games that try something similar come across as callow posturing, this was done as if it were the most natural thing in the world. It deals with the big adult topics – sex, death, whatever – in truthful and honest ways. It has characters who swear as much as anyone out of Kingpin – but they’re characters who swear rather than an attempt to turn the game into a noir thriller by lobbing a few four-letter words into the mix. Conversely, there are characters who have perfectly civil aspects. Troika has done the writerly thing – that is attempt to write people rather than ciphers. I can only applaud.

So ‘truth and honesty’ are themes in this game, apparently, of a rather dramatic sort. Vampire the Masquerade: Bloodlines is a roleplaying game set in a deeply noir Los Angeles, replete with weakly flickering neon, smoky back rooms, and the thrumming bass of rebellious club music set to the jingling chains of the mosh pit dancers. This game is nothing if not deeply possessed of atmosphere. You wander about as a newly initiated vampire in this world, a creature of the night learning the true meaning thereof in a fast-paced auto da fe of supernatural life. Aside from the cool colours of night and the chiaroscuro template of Gothy dusk that define the game’s palette, the other is of course red. A crimson that splatters many a wall.

VtM:B is a passionately violent game complete with murder, dismemberment, exploding bodies, torture, flesh eating, and, of course, rape. For how could one find true verisimilitude without sexual violation?

All of this begins to dissolve into the usual narrative that can be reduced to the following equation: “There will be blood, there will be tits; therefore there is maturity and realism.”

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