The Philosopher Queen of the Night: On “Hate Plus'” Oh Eun-a

"She seems ...well... like one of the most amazing villainesses I've ever encountered."

(Note: This essay contains spoilers for both Analogue: A Hate Story and its sequel Hate Plus; in addition it assumes knowledge of the game and its story.) “I just can’t believe a woman is responsible for all of this!” exclaims *Hyun-ae as you finish reading the most revelatory letter in all of Hate Plus’ archives. Her fury boils over—the regressed patriarchal nightmare that had taken hold on her colony ship, the Mugunghwa, the ninth circle of hell she had awoken into when her stasis pod was shattered by a feckless noble in want of a marriageable daughter, the same man who would steal her voice with steel—all of this was sired by a woman who made of her ideology a terrifying suture to bind the wounds of womanhood. Oh Eun-a, no less an emancipated woman than the President of Mugunghwa University herself. She was the architect of the neo-Confucian patriarchy that the Mugunghwa degenerated into. If pressed to name my favourite character in the series, I would—to no one’s … [Read more...]

Words, Words, Words: On Toxicity and Abuse in Online Activism

An image of a dark haired and light skinned woman, eyes closed with two fingers pressed to her temple as she is surrounded by a number of holographic images.

To all new readers: I've written a follow up to this article. Not long ago my partner and I were seated in her car discussing the arbitrary nature of certain holidays and I opined, perhaps halfheartedly, that New Year’s was a worthwhile holiday simply for it being a useful vantage point for reflection, however arbitrary. It provides an overlook whence one can see a year of one’s life and world. A recent tranche of writing by several prominent members of the trans and queer feminist gaming community has renewed my faith in that idea-- with the overleaf of the year we suddenly find a great deal of penetrating insight into activist discourse and the risks incurred by our silence about certain excesses that have come to define us too often. The wages of rage in our communities, and the often aimless, unchecked anger striking both within and without have created a climate of toxicity and fear that not only undermine our highest ideals, but also corrode the comforts of community for the … [Read more...]

“It’s Just a Game”—The Discursive Construction of the Virtual

Visual metaphors! M.C. Esher! Giant ants! This picture has it all! (Giant ants-- at least I like to pretend they're huge-- walking around a wire-mesh mobius strip).

It’s been quite a while since I updated here. I’ve been exceedingly busy working on a research project in my sociology department and with some of my other commitments as well as a few personal problems I had to overcome. But, I'm back, and I thought that in the wake of Anita Sarkeesian’s struggle with a cavalcade of trolls over her proposed webseries it’s worth digging up a recent piece of writing I submitted as a final paper in one of my classes (Gender and Geography). This paper sought to chart out the geographic dimensions of cyberspace, particularly gamer subculture, through the lens of “the space of exception”. I’ve excerpted a part of the paper that I think is quite relevant to what had just transpired with Feminist Frequency. In a section entitled “It’s Just a Game” I describe how the “unreal” nature often imputed to gaming space gives licence to abuse that would be intolerable outside of it. This “unreality,” I argue, is on the flip-side of a pleasurable “reality” that also … [Read more...]