“It’s Just a Game”—The Discursive Construction of the Virtual

It’s been quite a while since I updated here. I’ve been exceedingly busy working on a research project in my sociology department and with some of my other commitments as well as a few personal problems I had to overcome. But, I'm back, and I thought that in the wake of Anita Sarkeesian’s struggle with a cavalcade of trolls over her proposed webseries it’s worth digging up a recent piece of writing I submitted as a final paper in one of my classes (Gender and Geography). This paper sought to chart out the geographic dimensions of cyberspace, particularly gamer subculture, through the lens of “the space of exception”. I’ve excerpted a part of the paper that I think is quite relevant to what had just transpired with Feminist Frequency. In a section entitled “It’s Just a Game” I describe how the “unreal” nature often imputed to gaming space gives licence to abuse that would be intolerable outside of it. This “unreality,” I argue, is on the flip-side of a pleasurable “reality” that also … [Read more...]

The Laboratory of Dreams: Theory from an RPG Sourcebook

When we’re children we’re often taught that great ideas are the product of great minds; blessed ideas that spring forth from the creator’s cranium like Athena from Zeus, fully formed and miraculous. But the truth is that ideas of the most compelling sort have no one source, and can come from the most intriguing of places assembled from seemingly dissociated bits and pieces. Recently in my writing about theory I’ve tried to convince you to look at it as something that grows from daily life and is itself a kind of practise as a result. What this way of looking at things enables you to do is see ‘theory’ as being more ubiquitous than it may first seem when you, say, look at a college textbook. Enter Eclipse Phase, a pen and paper RPG set several hundred years in the future with a post-apocalyptic setting. The action, however, need not take place on the despoiled Earth. Our Solar System is home to countless colonies, some independent, some confederated, that express the gamut of human … [Read more...]

Daughter of Zero Queens: Roleplaying as Resistance

  Picture it: a World of Warcraft RPPvP server, 2006. A good friend of mine takes up a wager with a female friend of his to test a “theory”- at least it was nothing but a theory to him, at that time. She had often sparred with him about the idea that women were treated differently in online gaming and he was more than a little sceptical. If this were about treatment in, say, the workplace or the home environment or out in the street, this back and forth might have gone on forever. But this woman had a solution that only a game like WoW made available to her. She made a bit of a wager with my friend: roll up a female character, play her, roleplay (RP) her if you like, and don’t tell anyone you’re a man in real life. My friend agreed, being the adventurous sort and an avid RPer to boot, and went forward. To this day he still tells me how his experiences over the course of the next month completely changed how he understood the treatment of women in games like this. He … [Read more...]